Tuesday, July 30, 2013

The Power of Limits

In this scene, carefully choosing my perspective and distance
 allowed me to use particle generators for the "seagulls," which
saved incredible amounts of time and money.

3D animation has given us nearly unlimited potential in terms of what we can visualize.  The sky is the limit.  But the human mind craves to face and overcome boundaries.  Boundaries brew creativity.  Limits are powerful allies in animation.  Rather than viewing limits as deficiencies, let your limits drive the creativity.  For example, if character animation is not your strong suit, try utilizing any real world situation that might obscure the character in an animation (i.e. glass, walkways, distance, point-of-view, etc).  A few months ago, I was approached with the challenge of animating a security terminal for new fingerprint analysis hardware.  Character animation being incredibly time consuming for me, I took up the challenge by allowing my limitations to drive my approach and decided animating from someone's point-of-view might be the fastest, highest quality method to visualize the scene.  With timely use of camera motion and simple film-making tricks, I could produce an engaging animation of the technology in a quarter the time it would have taken to utilize character animation.

As a corollary, I often think of how limitations in film-making brought about the innovations in special effects we had in Star Wars, E.T, and Close Encounters of the Third Kind.  It helps me to approach much of my animation from a cinematic or simulating perspective.  In this way, I see myself as a film producer rather than as an animator (depending on the project, I may also serve as the script writer and director).  In my experience, an animator does not always know or understand the whole story they are visualizing - they don't have "ownership" over the "whole."  Whereas, as a producer, you're in charge of every aspect of the whole because you have to make the director's vision come alive - if they say, "I want to see this," you have to figure out how you're going to make it happen with the time and money budget you face, while remaining protective of the story you're trying to tell.  Remember, communicating the desired message should be the objective of any video production, not showing off.  You have to protect the core message when navigating limitations.  This way of approaching a project can be very liberating and empowering.


Monday, July 29, 2013

The Importance of Proximity

Animation of Kraken Thermal Glider UUV

Solid Works model of Kraken Thermal Glider UUV
While I was Director of Business Development at Tusaire, I also had the role of Product Development Manager.  This allowed me to be intimately involved in the technology as it was developed from engineering models to actual lab hardware.  Even if I wasn't working in my capacity as Product Development Manager, I would visit the lab and help in whatever stage of design or testing was ongoing with the technology while an animation was rendering.  This approach kept the lines of communication open with the engineers and scientists and improved my overall understanding of the technology for the video production and customer presentations.  This means that I will be able to speak to questions directed at the presentation.  This experience illustrates the importance of "proximity" in Business Development.  While it may not always be possible, proximity can greatly enhance the effectiveness of presentations by providing a foundational understanding of the technology and goodwill with the engineering team.

Proximity improves communication and communication is the backbone of any Business or Product  Development.  Remember that as a Business Developer, you are the bridge between the people who breath the technology and the customer who may have no idea what the technology is.  It is your responsibility to know what the technology is, so, if called upon, you can speak to it in the context of your presentation or direct the customer to those who can better answer more detailed questions.

Go Artistic Rather Than Hyper-Realistic

Go "artistic" rather than "hyper-realistic"
While it may seem counter-intuitive, video production that is hyper-realistic may harm the business development of a technology.  As an example, a few years ago, I saw a UAV animation from a major defense contractor that involved composites of animation with real actors, set-pieces, green screens, aircraft careers, and airfield footage that was Hollywood style.  I felt a strange feeling seize me while watching the video.  Here were real people "lying" about what they saw or what they were doing, as if the technology was already in existence.  It brought the animation into the realm of TV drama and the effect undermined the concept for me.  I tested my reaction by sharing it with a number of engineers and scientists, who all said they felt the same way.

Strangely enough, the video also produced a level of defeatism to whoever viewed it - the visuals were so realistic, it seemed as if the product already existed and as one engineer said, "Why bother build it?  Looks like it's already been made."  It also aroused suspicion that if a company was willing to invest so much time, money, and energy into producing a convincing, hyper-realistic fantasy, how was the customer to distinguish between reality and fantasy.  Trust was lost. 

While more research should be done on the subject, the initial reaction of this small sample suggested to me that hyper-realism resembling a small TV production should be avoided in the presentation of a concept.  I have postulated this is because it crosses the line customers like to keep between hyper-realistic fantasy for entertainment sake and that which reaches into their wallets in the real-world of business.  This is good news for underdog Business and Product Developers who can't afford Hollywood style productions.  It also emphasizes the importance of communication and trust between Business Developers and customers in the animation process.  Hubris is a paramount sin in the visualization department.

A happy alternative is to go "artistic."  Rather than attempting "hyper-realism," Business Developers should produce artistic visuals that inspire, encourage, and educate their audience.  It is better to make a customer smile with an Enya soundtrack and a beautiful palette than to make them scowl through a presumptuous animation of somebody's idea already on their aircraft-carrier with their sailors oblivious to the what has been done to them.  The artistic approach has the benefit that at no time will the customer feel they are being "hood-winked" - they know they are watching an animation - a vision of the possible, not a messy blur of reality and fantasy that causes confusion and suspension of trust.

Communicate and Manage Expectations

In Business and Product Development, it is crucial to a technical project that videos and animations be presented with reasonable expectations, whether they are presented to scientifically minded individuals or to investment representatives.  When I produce animations introducing a potential technology for Tusaire Incorporated, I always begin with a title that reads, "A Tusaire Preliminary Concept."  As the research or product development progresses and actual Solid Works models are produced and data is constructed from the lab, the title changes to include a greater degree of definition as the animations also change to describe the product's function in the real world.  For example, once tests in the lab verify the basic technology, the titles might change to say, "A Tusaire Tested Technology" and include actual lab video alongside animation.

As a Business Development Video Producer, I have followed many technologies from whiteboard sketches by an engineer or an inventor to an actual product manufactured in the laboratory.  As I follow a project, my animations change from high level illustrations of the technology without any CAD design to go by to Lightwave 3D models I create off detailed Solid Works models produced by the engineering team.  Once lab data and manufacturing begins, the animations are tuned with any new visuals necessary, combined with live video from tests.

In this process the level of reality must be expressed in the presentation to communicate expectations.  

An Animation Success Story

An animation of a Tusaire supercavitating vehicle

With the application of physics knowledge and some knowledge behind what you are trying to present, animation can enthuse even scientists and engineers.  While working on visualizing supercavitating vehicles for a Tusaire Incorporated technology development project, I researched the phenomenon of supercavitation, read papers on the subject, and watched numerical simulation videos from Saint Anthony Falls Laboratory and various other university research productions, which aided my understanding greatly about how to visualize supercavitation as accurately as possible.  I also spoke to a knowledgeable expert in the field and used my own physics training to get a feeling for the rest.
An animation of a Russian supercavitating torpedo

An animation of a Tusaire supercavitating vehicle
When the animation was shown to a Program Manager at the Navy, they repeatedly asked me what numerical modeling software I was using to create the vapor cavity effect because it was so realistic.  They refused to believe my continual insistence that no numerical modeling had been used to create the effect and it was simply the application of a particle generator.  Getting your animation as close to reality as possible, but maintaining low expectations in an audience of technically minded people is crucial to exciting enthusiasm for a project.

Additionally, this approach has huge payoff when investment representatives and customers without any physical knowledge ask a scientist or engineer to vett your animation or video.  I have experienced this many times and while scientist will rarely say, "yes, that is exactly how it will work in real life," they will likely begrudgingly admit that it is a possible and maybe even probable vision.  This is a rare success story with animation and should not be taken as the rule, but it illustrates an approach that can have huge pay-offs in the Business and Product Development of an idea.

Never Present Animation as "This is How it Will Work"

Animation is and always will be a "virtual" medium - a proxy to reality at best.  It must never be presented as "reality," but rather as a loose narrative about real potential.  Engineers and scientists have a tendency to despise any product not backed up by real data.  As a scientist myself, I know this feeling of scorn when I'm watching a video where physics or what we call "reality" is suspended.  Intimate knowledge about the scientific principles underpinning an idea is a huge advantage to "getting as close as possible" to reality, but also helping the animator internalize that no matter how "cool" the visuals are, it most certainly is not "how it will really work," but only an approximation of "how it might work." 

This foundation helps in any ensuing discussion with technical teams.  Building close relationships with other individuals involved with the idea, concept, or technology is essential to building goodwill and support where it is needed in a visualization production for engineering, science, or R&D.

Sunday, July 28, 2013

Animation - a Double-Edged Sword in Business Development

As any survey of YouTube will show you, animation is a double-edged sword.  It can be used to make the most impossible things appear to work.  This is because animation does not obey any of the laws that govern the real world (other than the obvious ones related to the engine such as ray-tracing, shadowing, etc).  It can easily fool viewers with unsuspecting eyes.  This can lead to a backlash if reality bites and the disparity between the vision and "what really happens" is too high.  Also, to the suspecting and trained eyes (such as those of a vetting engineer), animations that are too simply conceived will receive nothing but scorn.  Poor communication, whether in terms of physics, visual continuity, narration, etc, suspends belief and loses the customer.  Thus, it is the responsibility of the visualization team to understand and operate as best they can in the laws that govern reality when they produce visions for customers.  Remember, visualization is foremost about communicating and here the emphasis should always rest.  A close relationship between any engineers, physicists, or other knowledgeable individuals on the project is crucial to communicating clearly and correctly to prevent any "suspension of belief."  

Unfortunately, many animation studios lack basic physical knowledge behind "how things work."  Animators and visual artists seeking to work in technical fields should, as a necessity, seek science and engineering experience to better communicate technical ideas in ways that do not diminish their realism, ingenuity, or value.  This will help ensure that their work will be as well received as possible and work almost entirely as a "single-edged sword" pointed in the right direction.


What is Visionicating?

If you're passionate about promoting innovative and dynamic concepts and technologies to investment representatives and customers, you must be able to communicate the vision in a way that reaches everyone in the audience quickly and effectively.  Whether a concept exists as a sketch on the back of a napkin or as a proven technology in a lab, sharing the vision behind a technology can be difficult.  Customers and investment representatives have the power to bring ideas into existence, but they have to be convinced of the value of an idea to make the effort.  This is where visualization can play the pivotal role in convincing the audience of the vitality behind an idea.  Only video production and animation bridges the gulf so effectively between the vision in someone's mind and the minds of the world at large, by bringing that vision instantly into a medium everyone can share, regardless of their technical aptitude.

In a tough market, it has never been more crucial to approach customers and investors with the aid of a visual medium that illustrates a proposal in a dynamic and inspiring way.  This blog will cover a variety of topics concerning the art and science of visualization in promoting existing technology, concepts, and ideas in  the worlds of invention, engineering, and science.  To view examples of the author's work on the subject, visit: www.tusaire.com